Thursday, April 27, 2006

eToychest - Electronic Arts V.P. Sees Problems With Revolution

"Electronic Arts V.P. Sees Problems With Revolution
Written by Jason Dobson
With all of the hype surrounding Nintendo's Revolution platform, some personalities have begun to step forward and voice their concerns, most recently Katamari-creator Keita Takahashi and game music personality Tommy Tallarico. The latest to jump on the bandwagon according to Gamasutra is Electronic Arts Los Angeles Vice President and General Manager Neil Young, who mentioned at GDC in March that he sees a few potential problems with the upcoming next-generation console. Commenting on the Revolution, the often vocal former president of Origin Systems said: 'One of the challenges for the Revolution is that it's not HD. If you think about RTS games, one element is the control scheme, but the other is the distance from the TV screen when you're playing a console game versus a PC game.' I just don't get this as a sticking point. Sure, I would love to have my Revolution games in HD, but I don't see this as a 'make or break' issue. He also laments on his thoughts regarding the lack of power underneath the Revolution's hood, commenting, 'So I think there are some questions there, and the other issue is performance. The hardware performance is sort of current gen plus, versus the 10x or 20x multiple that you get on next-gen. I mean, EA is building stuff for it, but I kind of prefer the DS. It makes the most sense to me.'

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Since WHEN is gaming all about the hardware? the 360 has the best hardware on the market next to a PC(currently) and there's STILL CRAP EA games for both platforms. EA needs to get over themselfs and not worry so much about the hardware and start worrying about making good games and not killing off good games like Earth and Beyond.. bastards Beyond that.. Mr. young stats: "of the challenges for the Revolution is that it's not HD. If you think about RTS games, one element is the control scheme, but the other is the distance from the TV screen when you're playing a console game versus a PC game."hmmm.. WHAT? it's not HD, but hey! let's talk about controls. ??? Dude, get your thoughts in order!HD means nothing to the 'normal' gamer or to anyone that can't afford an HD TV. Really, HOW many people do you know with HD's? out of the thousands of people in my groups, I know of 2 with HD's.so at this point, it's NOT that big of deal. Secound if you are worrying about the distance from the TV then you are totally missing the point of the Rev. its' not about porting PC games to the console. it's about forceing publishers to go back and THINK about their games. it's about adding the creativity and fun back into gaming.

Portable Game Boy Advance DVD Player

Portable Game Boy Advance DVD Player
This is a hell of an idea and I am surprised I haven't seen it before. This portable DVD player has a slot in the lid forâ??gasp!â??Game Boy Advance games.read more

Motion sensing confirmed for Revolution Nunchaku attachment.

Motion sensing confirmed for Revolution Nunchaku attachment.
It has been confirmed that the Nunchaku attachment for the Revolution controller will be capable of sensing motion as well. This opens up even more advances strafing techniques in FPS's and think about being able to throw actual punches and blocking in boxing games with both hands.read more

CONFIRMED: Revolution Controller Features Force Feedback

CONFIRMED: Revolution Controller Features Force Feedback
Nintendo of Canada's Marketing Director Director of Marketing, Pierre-Paul Trepanier, confirms in an interview with Canadian internet radio station Radio-Talbot that the Revmote will indeed have force feedback. Also discussed was that the market in Japan is actually the factor behind when the DS Lite will be released in North America.read more

Nintendo Employee Spilling Some EXCLUSIVE Beans?

Nintendo Employee Spilling Some EXCLUSIVE Beans?
"I'll say again that there's no question about the individual's authenticity as a Nintendo employee. The information that they've relayed to me is what they've heard in discussions from other Nintendo employees above them." read more
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and as you all know, you might take this information with a grain of salt.

Konami's First Revolution Title Revealed!!!

Konami's First Revolution Title Revealed!!!
Japan's Weekly Famitsu is home to first details on Konami's first Revolution game, the all original Elebits. The Elebits game design stems from three concepts: letting the player feel like they're actually touching the inside of the screen; finding stuff by moving things; and Konami's creation of a new character, the Elebits themselves.read more

Nintendo Revolution renamed 'Wii' | Tech News on ZDNet

Nintendo Revolution renamed 'Wii' Tech News on ZDNet:

"Nintendo Revolution renamed 'Wii'
By Daniel Terdiman, CNET News.com
Published on ZDNet News: April 27, 2006, 10:40 AM PT

For more than a year, Nintendo's forthcoming next-generation video game console has been known by its code name, Revolution. But on Thursday, the company unveiled the machine's real name, 'Wii.'The name--which is pronounced 'we'--is meant to invoke the feeling of cooperation that comes when people play games together. Further, Nintendo said, the written name is meant to visually conjure up the image of two people standing together.'The goal is we are a highly innovative company and we want the name to speak to that innovation and uniqueness,' said Perrin Kaplan, Nintendo's vice president of marketing and corporate affairs. 'If you were to look at (the name of the controller) visually, the point isn't just how you pronounce it, but it symbolizes the controllers, which are one of the most innovative and unique parts of the system.The Wii, which is expected to launch in the fourth quarter, is Nintendo's answer to Microsoft's Xbox 360, which launched last fall, and Sony's forthcoming PlayStation 3. Nintendo has, so far, been differentiating what has been known as the Revolution by promoting its controller, which players will hold in a single hand like a remote control.In any case, Kaplan admitted that some people won't know how to pronounce 'Wii' but said Nintendo will embark on an ambitious campaign to ensure that's not a problem come the console's expected fourth-quarter launch.That push will include disseminating a Web video--currently available at Nintendo.com--as well as television ads that will begin airing later this year."We think that after some time," Kaplan said, "people will become comfortable with it. But it will strike people as different, and that's what we're after."

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PogoWolf States: And once again, the code name for the project is better then the 'real' name. Wii? We? We what? We want the old name back! I game, U game, Wii game?

Monday, April 24, 2006

Revolution will see "extensive" third party support

Revolution will see "extensive" third party support - Nintendogamesindustry.bizMon, 24 Apr 2006 3:47 AM PDTDiscussing the impending launch of the Revolution console, Nintendo of America's SVP marketing and corporate communications, George Harrison, stressed the importance of third party publisher support.
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Now this is kinda interesting. A few weeks ago it was said, more or less, that Nintendo couldn't GET 3rd party companys to even LOOK at the Rev. let alone support it. Perhaps Nintendo has learned something from the 'Cube. Just because you have great 1st party software, it's the 3rd parties that will keep the system afloat... and fire whome ever though of Cubes controller.

GameCube royalty rates slashed as Nintendo courts third parties

GameCube royalty rates slashed as Nintendo courts third parties GamesIndustry.biz:

"GameCube royalty rates slashed as Nintendo courts third partiesRob Fahey 10:56 11/04/2003Can lower unit royalty rates bring more key exclusives to the Cube?Nintendo has cut the royalty rates on GameCube software in a move aimed at encouraging third-party publishers to bring key titles to the platform, and will focus more heavily on third-party software at E3.The company, which last week announced that it had missed its 2002 shipment targets for the Cube by a massive 44 per cent, selling only 5.6 million units, admitted that major third-party titles such as Grand Theft Auto were completely overshadowing its own major franchises such as Mario and Metroid.