Friday, November 24, 2006

Wii "Slip Proof Glove" For World's Greasy Handed

Wii "Slip Proof Glove" For World's Greasy HandedIt also gives you an excuse to put on the short shorts and tube socks and get way into it. Thanks for the tip, wraggy. Michael McWhertor. Nintendo Wii Skid Prooof Glove for Wii Controller at Success HK [via Wii News] ...Kotaku: Nintendo - http://www.kotaku.com

Nintendo's Wii game console sells out of U.S. stores

Nintendo's Wii game console sells out of U.S. stores
Chicago Tribune Fri, 24 Nov 2006 3:38 PM PST

Nintendo Co.'s Wii game console sold out in some U.S. stores as shoppers snapped up limited supplies in today's kickoff to the holiday shopping season.

Thursday, November 23, 2006

Pokemon site rolls out the updates

Pokemon site rolls out the updates

Wednesday November 15, 2006 10:55 AM EST

Filed under: News The site dedicated to all things Pokemon has just shoveled out a whole ton of updates regarding the latest, and first on the Wii, Pokemon adventure. While all of the updates are media-related, they still manage to reveal some secrets the game was hiding. We've done the responsible thing and busted out the bullet points because, frankly, there are a lot of updates. Battle images Shop screen Roster Trainer customizations New trainer Battle stadium So, does this get you pumped...

 

Nintendo Wii: Game Save Problems

Nintendo Wii: Game Save ProblemsWii SD card transfer problems
Shocking news has been unearthed via the Nintendo forums that suggests that gamers wishing to transfer in-game save data from one Wii to another via their SD Card will come across a few unexpected problems.
The initial problem arose when one unfortunate forum member received the devastating Wii internal error code: 205927. This warranted a new machine from Nintendo. But before returning the aforementioned system, the user instinctively copied his save data from both Wii Sports and Zelda: Twilight Princess onto his SD Card, for use with the future system.
Once the user received the new system, he proceeded to insert the SD card which contained the saved data. But the ecstatic look on his face instantaneously turned into a grave sombre one, as he realized to his surprise that data saved onto an SD card cannot be transferred between other Wii systems.

(Source: http://www.nintendorevolution.ca/11222006/07/nintendo_wii_game_save_problems )

Wednesday, November 22, 2006

Rejected Wii Games

From CollegeHumor and youtube, uploaded here because google is superior

LOL!!!! this is funny!!!

Hugs and kisses from AMD to Nintendo

Hugs and kisses from AMD to Nintendo
By flung
Here’sa statement from Reggie Fils-Aime, President of Nintendo of America Inc.:. “Nintendo’s vision is to do something radically new and different with Wii ... “Nintendo’s new Wii(TM) video game system not only changes how people play ...

Nintendo Wii: Microsoft Seriously Steps Up Their Game

Nintendo Wii: Microsoft Seriously Steps Up Their Game
By sickr The Nintendo Wii looks set to face even tougher competition than previously expected in Europe as the Redmond based company has announced that it’s set to unleash a brawny action-packed Gears Of War Christmas bundle just in time for the ...

Release Dates:

Wii

Nov 22, 06 - Rapala Tournament Fishing!
Nov 22, 06 - Dragonball Z Budokai Tenkaichi 2

Nintendo Australia announce there biggest competitions ever!

Nintendo Australia announce there biggest competitions ever!
Vooks.Net - Australia

It's the time for big competitions and with the launch of Nintendo's new console Wii around the corner Ubisoft, Activision and THQ in association with Nintendo ...

Castlevania Producer Says No To the Wiimote

Castlevania Producer Says No To the Wiimote
Wednesday November 22, 2006 11:01 AM EST
In a recent edition of Nintendo Power, there is an interview with Castlevania producer Koji Igarashi. Unfortauntely, he does not have praise for Nintendo's new system. In fact, quite the opposite. Looks like we may not see a Wii Castlevania for a while, folks. "For me, the Nintendo Wii controller doesn't yet connect with the core gameplay of Castlevania. I definitely don't want to make a game with gimmicky controls where you swing the controller like a whip...